Drawnto scale
I design across CAD, 3D and product interfaces — parts and assemblies, rendered scenes, and the screens that sit in front of them. This side of what I do sits next to my engineering work, and I like being close enough to both that neither one feels like a guess.
Four benches, one hand
- CAD & Mechanical
- Parts, assemblies, tolerances and drawings.
- 3D & Render
- Modelling, lighting and materials for still and motion.
- Product & Interface
- Flows, systems and screens, mostly in Figma.
- Visual & Brand
- Identity, type and the things that carry a name.
Work
All 4 →These four slots are placeholders, not real projects. Swap the entries in src/lib/data.ts and drop covers into /public/work/.
Untitled CAD project
2026An empty slot for a mechanical piece — the part, the assembly it belongs to, and the drawing sheet that documents it.
Untitled render
2026An empty slot for a rendered scene — the model, the lighting setup, and the final frames.
Untitled product work
2026An empty slot for an interface — the flow, the components, and the screens that came out of it.
The bench
- SolidWorks
- Parametric parts & assemblies
- Fusion 360
- Modelling and CAM
- AutoCAD
- 2D drawings and schedules
- Blender
- Modelling, lighting, render
- KeyShot
- Product visualisation
- Figma
- Interface and design systems
- Illustrator
- Vector and identity
- Photoshop
- Retouch and composite
Got something that needs drawing?
Mechanical parts, rendered scenes, or an interface that has to make sense to someone who has never seen it before — I'm open to design work.